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BamBamBeano
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re: New profession recipes in WoD

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http://www.wow-professions.com/guides/warlods-of-draenor-profession-overview

 

  • Direct combat benefits of Professions will be removed. This means you no longer have to level professions to get 0.5% dps increase, so leveling a profession will be more like a personal choice now.
  • Realm First profession achievements are gone.
  • Work orders and profession daily cooldowns convert raw materials like herbs and ores to a more useful reagent. Almost every new item you can craft requires this reagent generated from doing work orders, or your profession daily cooldwon, these reagents binds on pickup.
  • You can craft items at your garrison without having professions. But, you can't craft the best items, consumables.
  • Herbalism, Mining and Skinning will be easier to level. You can now pick herbs, harvest mineral nodes and skin animals without a required skill. The amount of ore/herb/leather you'll get is determined by your skill level. This is similar what we have now for herbs and ores in pandaria. You can read more about this here.
  • You can craft directly from your bank.
  • There are new Elemental reagents: [Sorcerous Air][Sorcerous Earth][Sorcerous Water],[Sorcerous Fire]. You can get these by completing work orders at your garrion, or doing your daily profession cooldown.
  • Stack size for many crafting materials is increasing to 200.
  • You can have up to three Garrison building generating materials for different professions. This is similar to how the Tiller's farm currently work.
  • Healing Potions no longer share a cooldown with other potions, but instead share a 60-second cooldown with Healthstones. The cooldown will not reset until the player leaves combat. 

Alchemy

    • Draenor Flasks provide 400 stats, and Greater Draenor Flasks provide 500.

Example:[Draenic Agility Flask] -> [Greater Draenic Agility Flask]

 

Blacksmithing

Leatherworking

Tailoring



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