|
re: New profession recipes in WoD
by BamBamBeano on Tue Nov 04, 2014 10:01 am
http://www.wow-professions.com/guides/warlods-of-draenor-profession-overview
- Direct combat benefits of Professions will be removed. This means you no longer have to level professions to get 0.5% dps increase, so leveling a profession will be more like a personal choice now.
- Realm First profession achievements are gone.
- Work orders and profession daily cooldowns convert raw materials like herbs and ores to a more useful reagent. Almost every new item you can craft requires this reagent generated from doing work orders, or your profession daily cooldwon, these reagents binds on pickup.
- You can craft items at your garrison without having professions. But, you can't craft the best items, consumables.
- Herbalism, Mining and Skinning will be easier to level. You can now pick herbs, harvest mineral nodes and skin animals without a required skill. The amount of ore/herb/leather you'll get is determined by your skill level. This is similar what we have now for herbs and ores in pandaria. You can read more about this here.
- You can craft directly from your bank.
- There are new Elemental reagents: [Sorcerous Air], [Sorcerous Earth], [Sorcerous Water],[Sorcerous Fire]. You can get these by completing work orders at your garrion, or doing your daily profession cooldown.
- Stack size for many crafting materials is increasing to 200.
- You can have up to three Garrison building generating materials for different professions. This is similar to how the Tiller's farm currently work.
- Healing Potions no longer share a cooldown with other potions, but instead share a 60-second cooldown with Healthstones. The cooldown will not reset until the player leaves combat.
Alchemy
- Draenor Flasks provide 400 stats, and Greater Draenor Flasks provide 500.
Example:[Draenic Agility Flask] -> [Greater Draenic Agility Flask]
Blacksmithing
Leatherworking
Tailoring
_________________
|
|
|
|